The Division 1.3 Update Details Confirm Plenty Of Weapons Tweaks, Ability To Recalibrate Weapon Talents, PS4 Update Delayed
The Division, the shooter developed by Ubisoft Massive for PC and consoles, is currently undergoing maintenance, equally for every week, the team is taking advantage of the scheduled reanimation to talk about the future of the game in the State of the Game livestream. Today's stream is peculiarly interesting, as information technology revealed more on the new 1.3 update which will be launched shortly.
While not everything included in the next update has been revealed, what has been confirmed plenty of changes which volition force some players to modify their approach such equally changes to Shotguns and SMGs, M1A and more. The squad also talked about the electric current tank-tician meta, stating that they're currently keeping an middle on the matter, as they don't want players to be so tanky. Sadly, it's too been confirmed that the PlayStation 4 ane.iii update won't be out next Tuesday similar the Xbox One and PC updates. More than on the matter volition be coming before long.
Reddit user WoWAltoholic provided a squeamish summary of everything that'due south been said on stream, and you can check it out below.
PS4 patch is not gear up for Tuesday, more info pending.
Freddrick: Weapon balance and changes coming :
LMG : Damage to targets out of cover ~ 25% (encompass counts even when firing from behind cover)
Shotguns : Stagger against NPCs that volition "stagger" rushers (like when you were leveling). Also getting a ~30% buff to damage (player shotguns not NPCs) Still testing, player feedback is appreciated.
Assualt rifles : Armor penetration confronting NPCs. They tried to piece of work this in for PVP simply have not found a solution yet. They are withal looking to iterating on this in the future.
New commodity on weapon balance coming out in vii hrs.
Paper DPS is calculated at optimal range. Players overlook how sharply DPS falls off for SMGs exterior of the optimal range.
SMGs: Switching CHC to CHD, it is a slight buff. Vector and AUG damage is being reduced by a small corporeality and will affect existing guns.
We want you to gear for your guns.
M1A is beingness changes then firing at a high rate of fire volition be subjected to larger reticle bloom.
Existing CHC buffs on current SMGs volition non modify. New guns volition roll with CHD.
We are aware of the "tank-tician" meta and volition be watching it. We want y'all to exist able to exist tanky but not to this extent.
Sentry and Striker have been changed. Likewise popular in the game. the 2 and 3 pc bonus has been reduced and overall bonuses are the same but will crave a 5pc bonus
Special Ammo changes: They take been nerfed past about 75% Incendiary duration is reduced profoundly. Explosive damage is also greatly reduced. No more one-shots with the M1A with explosive ammo.
The cooldown for consumables still exists but should not be as powerful.
The Bullheaded battle burglarize is not coming in patch 1.iii. Not set up for the alive game. Will be coming simply not for patch 1.3.
Some new exotics and weapons coming. The showstopper is coming. The showstopper is as well a unique talent that shrinks your reticle as yous burn (like a LMG).
The G36 will come with the unique talent focused. Bonus damage when skills are off-cooldown.
Decisive talent - Next shot after a kill is a 100% take chances to crit.
PP-19 SMG - Large magazine SMG, more than crits increase the speed of the reload.
Nosotros desire weapons to head in this direction, unique treatment and playstyle.
You volition now be able to re-calibrate weapon talents with the weapon kit.
You can re-roll these new unique weapon talents if you don't like them.
Special report for patch 1.3 on Monday. More info shortly.
The Division is now available in all regions on PC, PlayStation 4 and Xbox One. The next update will be released on June 28th on PC and Xbox One, alongside the Hugger-mugger DLC.
Source: https://wccftech.com/division-1-3-update-details-confirm-ability-recalibrate-weapon-talents-ps4-update-delayed/
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